Originally published @ Bite My Review on Oct 19, 2009
Aion, for those of you living under a large, Tauren-shaped rock, is the latest MMO from NCsoft. Originally released in the Asian markets a year ago the North American launch begins with the expanded 1.5 release. Titled “Shadow of the Belaur” the birds-eye highlights are a significant boost in content from the original including 12 new instances, the Dredgion PvPvE battleground and an additional 10 levels tacked on to the cap.
In the interests of effective time-management (HA!) let me take a moment to point at the review score in the corner. I gave the game a five. Neither positive nor negative, but right in between. In the last week I’ve read more than a few Aion reviews and if I mash them all together I’m not sure they deliver a single nugget of useful information. Reviewers seem to be deathly afraid of actually talking about the game. They seem content to regurgitate press info or something they saw on Wikipedia, as if that could in any way assist a potential game-buyer in making an informed decision. If that’s what you’re looking for you can give this review a pass. My goal, dear reader, is to tell you about Aion. Launch Aion to be precise. Together we shall explore what is and what could be, the pitfalls and possibilities, so that in the end you will be more than capable of deciding if it’s worth 50 of your hard-earned simoleons. Continue reading
Originally published @ Bite My Review on Sep 15, 2009
First off let’s get the disclaimer out-of-the-way. I’m fairly new to Aion, having only participated in the last two closed beta events. These tests required a legacy invitation from an earlier event or a confirmed pre-order key. Based on my experience I can say that the closed environment was able to produce a superior quality of play and an honest feeling of cooperation among those involved. The players in the CB events genuinely seemed to care about making the game more fun and even *GASP* finding/fixing the odd bug or three. Never a question was uttered without a helpful response. Communications between players were limited to useful information or the occasional humorous quip. As one progressed into the adolescent/elder (read: PvP) game and associated zones discussions of strategy or attack alerts were the norm. Continue reading
My second article (this time with actual substance) went up on Bite My Review this week. Check it out!
I’m definately digging this writing gig, it’s stretching muscles that I’ve never really tried using “professionally” before. Occasional forays into unknown territory are good for the soul.
No, really. My fury is without containment options.
This blog has (and will always be) my vanity site. My little corner of the internets where I can say whatever crazy nonsense pops into my head. I rarely censor (or grammar-check) anything I post or, for that matter, fact-check anything. Ever.
That’s just how I roll, bitches.
Every once and a while I get the bug to actually try writing something. I’ve always fancied putting quill to parchment but have always been hindered by being well… boring. Boring people write boring things. It’s a rule or something.
Why do I mention this now? Well the opportunity to contribute to a new site presented itself so I pounced. I posted my first commentary earlier today for review. Assuming the editorial powers that be find it worthy it should be up any day now. Assuming the site is fixed. Top men are on the case, I’m sure. But don’t be surprised if the site occasionally goes into convulsions for the near future.
Bite My Review – Now with 10% more direct-linking to my actual editorial! (also linked over ————-> in the blogroll)